

It helps that the controls are logical and well-laid out. Playing Modern Combat 4 on a touch-screen is a learning experience, but I got used to it by the third level and just had fun from then on.

I fancy myself an adaptive gamer I can enjoy playing an FPS game with a controller, mouse, or keyboard. At least the mission just switches to normal gameplay after the player gets discovered though. Are stealth missions in non-stealth games fun? No, and in fact there is an unwritten law that stealth sections must be terrible. The only activity I didn’t care for is an ill-advised stealth section later in the game. Players will clear paths for soldiers by manning the gun on an AI-driven, ground-based drone man the turret on a Humvee protect a target from the air by gunning from a helicopter chase down a very annoying character called Saunders on foot, and more. The developers also keep the standard first-person gameplay from getting stale by mixing in different objectives and activities every few minutes. Of course there is lots of running and gunning, spread across lots of different environments like an island, city streets, office buildings, factories, and even an Antarctic base. The levels simply overflow with variety, and not just because of the perspective bouncing back and forth between good and evil. The campaign is broken up into 12 levels, each of which lasts about 20-30 minutes. Environmental explosions, realistic lighting, and believable physics (powered by Havok) all create an exciting and console-like experience from the get-go.

The graphics are undoubtedly the most detailed and beautiful seen on Windows Phone so far.

The game thrusts you into action from the get go, as the heroic military forces storm an island resort that’s been taken over by mercenaries. Story gripes aside, Modern Combat 4’s single-player campaign is actually pretty awesome.
